I try to play a kaiju whenever I find that something like this is happening again, problem is that you'll end up having to rely on drawing that card. Even non-meta decks need handtraps in a bo1. If you're running decks with literally 0 disrupts or outs to anything, you're going to lose most matches. You wouldn't even have to be "meta", just smart. Predictions for the Forbidden & limited list for S.Originally posted by Sheepman Dueling:You could literally tech, like, Lava Golem or (maybe to a lesser extent) Ra Sphere mode and be fine.Wind-up wins European Championship Yu-Gi-Oh!.Konami's answer to crazy secret rare prices.11 cards to look forward to in Abyss Rising.Bonus unlocked: Win by the effect of Destiny leo.No deck is unbeatable (even in Traditional).Banlist Requests Analysis day 1 - Banging my head.I saw the (what I thought) most unbeatable deck in Yu-Gi-Oh! go down in an exciting match and Troll & Lock Bird made that win happen. And since Makyura is still limited, even in Traditional, you lose your chance of activating traps in your hand.ĭuring the entire match, the Exchange player (whom I thought would win the tournament) faced Troll & Lock bird 5 times, causing him to be frustrated near the end and lose. Discarding the entire hand (Into the void) and not being able to draw any card in the draw phase (reckless greed) often means the player loses. While this card does not seem that useful in most decks, it's a literal pain in the ass when it fights against Exchange FTK or other traditional decks that focus on drawing a lot of cards (Dragon Deep Draw, Exodia OTK.).ĭue to being forced to stop drawing, the reckless nature of Exchange FTK automatically backfires, as cards like Reckless Greed & Into the void suddenly DO have their drawbacks. Neither player can add any other cards from his deck to his hand that turn. When your opponent draws a card (or adds a card to his hand), you can discard this card from your hand. Troll & Lock Bird is a hand trap that shines the most when faced with a "draw or die" deck. Both cards have been forbidden for life for a They Key pieces for this FTK are of course: Makyura the Destructor andĮxchange of the Spirit. In the few games I've seen happening with one of the better players at the steering wheel, the match was decided in less than 5 minutes, siding not included. Since your opponent cannot draw, you win.You use a draw power card that forces your opponent to draw a card ( Dark World Dealings, One Day of Peace, Card Destruction).You activate Exchange of the Spirit from your hand, swapping grave and deck (not sending, SWAPPING!).You use Soul Release, because you don't want cards in your opponents' graveyard.You draw recklessly, because you want to finish things in 1 turn (cards like reckless greed, Good Goblin Housekeeping & into the void).You ensure Makyura the Destructor ends up in the graveyard ( Foolishīurial, Armageddon Knight, Darkworld Dealings, Graceful Charity.). You draw a lot, with cards like Pot of Greed, Graceful Charity, One Day of Peace, Upstart Goblin.).In my own case, until recently I thought that the Traditional deck that could not be beaten was Exchange FTK.įor those that do not know Exchange FTK, I'll explain it in a few steps: Inzektors hate cards like Veiler & Dolkka, nor do they like chaos monsters.
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